Wiki

A step-by-step guide: how to play, how to win battles and what waits for you in every age.

Survival and Economy

Survival is the Minecraft you know, with an economy on top. Its money is shown as $ and never mixes with battle gold.

Getting started

Your first trip through the blue district brings your starter kit and a claim wand; /rtp takes you to an empty spot. Click one corner with the wand, then the opposite corner: your claim opens at once (or /claim create opens a square around you). Each claim costs its area in claim blocks (10×10 = 100); open as many claims as your blocks allow and grow one by clicking its corner. Add friends with /claim trust <player>. Your claim blocks grow with your rank. Save your home with /sethome.

Making money

  • Market (/sat): whatever comes out of your farms, mines and mob farms sells at a fixed price. Sell in one field (farming, mining, mobs…) and you gain mastery: that field pays more for good. Your rank raises prices too.
  • Auction house (/ah): list the item in your hand at your own price for other players. A small tax is taken from sales.
  • Orders (/siparis): post "I buy this many at this price"; the money is set aside at once and items arrive as others fill it. The other way round, fill other players' orders for instant money.
  • Spawners: crates give spawners and spawner parts (/spawner birlestir). A spawner placed on your claim spawns no mobs. Within 16 blocks (standing still counts) items and experience pile up in storage and never drop on the ground. Right-click opens the menu (storage, sell all, take XP); sneak and right-click to take everything. A label above shows the stack and the hourly rates. Right-click a spawner with the same type to stack it (sneaking: everything in your hand). Breaking takes 1 spawner off the stack, a sneaking break takes 64, straight into your inventory, where spawners stack to 64. When the last one is broken, stored items and XP are not deleted; they come to you. A spawner's real prize is XP, the fuel of the arena's XP Forge. The Creeper makes the most (6,000 per hour), then the Enderman and the Blaze; the Iron Golem brings the most money. Which spawners you may place depends on your rank.

Goods bought from villagers (and things made from them) cannot be sold to the market; they can go to the auction house.

The link to battle

The War Treasury (/hazine) is the only bridge from survival money to battle: playing battles earns rights, and one right plus some $ buys the gold of two wins. Rights never pile up without playing.

Rules

Players cannot hurt each other in the survival world. /ode sends money (with a daily limit and a small tax). New accounts cannot use the auction house and orders for their first few hours, which stops alt accounts from moving money.