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A step-by-step guide: how to play, how to win battles and what waits for you in every age.

Battle Guide

A battle is fought on a single lane: your castle on the left, your rival's on the right. You watch from a viewing deck next to the lane and send your units. Whoever brings down the other castle wins.

Controls

  • Hotbar 1–3: send a unit (melee, ranged, heavy). The item turns grey when you cannot afford it.
  • XP bar: your food. It fills up by itself; the food rate upgrade makes it faster.
  • Hotbar 9: surrender and leave (click twice).
  • Potions: each can be used once per battle; the right potion at the right moment turns a lost wave around.

Unit roles

  • Melee is cheap and tough and holds the line. Unlocked from the start.
  • Ranged hits from behind but falls quickly; keep a melee unit in front of it.
  • Heavy is expensive and scatters crowds with area damage. In some ages it is different: the Mine Age creeper explodes on its first hit, deals huge damage to everyone around and dies with it.

Units of the same side do not push each other; they can stack. Ranged and heavy units are unlocked with gold.

Gold and upgrades

Killing enemy units and damaging the rival castle earns gold. Gold buys two things: food rate and castle health. It does not raise your units' damage or health; cards do that. Evolving wipes the gold and those two upgrades. Cards, potions and Seals stay.

Timeline

The yellow bar at the top of the screen reads Timeline 15 · End · Battle 1/6. The number never resets; it grows by one every evolution. The name beside it is the age you are in. Fifteen ages make one round, ordered from easy to hard: Stone first, the End last. After the End you return to Stone, and the number becomes 16.

The enemy grows 1.5× stronger with every timeline step. The second age of a round is already harder than the first. Each age has its own arena: the swamp is mud, the mansion is dark oak, the End is the void.

The six battles of an age

Every age has six battles. The fifth brings a Guardian (the age's heavy unit, grown huge), the sixth the Age Lord. Lords have abilities of their own: they call helpers, roar and push back, set the ground on fire… Beat the lord and Evolve opens: on to the next age.

When a castle falls there is no TNT. Two blasts throw the tower's blocks outward and leave the base. The castle is rebuilt before the next battle.

Some battles have special rules: fog shortens range, a night raid makes the enemy faster, famine slows your food. You see the rule in the menu before you enter.

Tips

  • Meet the first waves with cheap melee units and save food for a heavy one.
  • Ranged units die alone; put two melee units in front of them.
  • Send the creeper into an enemy crowd: it hits castles too, but its real worth is wiping a crowd in one go.
  • Stuck on a battle? Replay the battles you already cleared in this age and come back with the gold. You cannot go back to the previous age.

The battles of an age

  1. Öncü Hattı
  2. Okçu Pususu
  3. Sürü Gecesi
  4. Ağır Yürüyüş
  5. Muhafız Guardian
  6. Çağ Lordu Age Lord