Wiki
A step-by-step guide: how to play, how to win battles and what waits for you in every age.
Crates and Quests
Crate keys
Keys are real items (trial keys) bound to you: nobody else can use them, they cannot be traded and they stay with you when you die. They come from playing, and the store sells them too. Where they drop in game:
- Supply — battles you win for the first time.
- Iron — the daily chest (all of today's quests), Guardian and Lord wins.
- Gold — the weekly chest, rank ups, win badges, finishing a round.
- Diamond — rarely, from the Gold crate.
A key won in battle waits in your account first and arrives in your inventory when you are back on the survival side.
The Crate Court
Four vaults stand in the Crate Court, north-east of the spawn plaza. With a key in your inventory, right-click a vault: the prizes spin and stop. Sneak and right-click to open every key of that crate (up to 64) at once: the prizes spill out in a spiral around the vault. Rewards are yours before the show starts; leaving the game never loses anything.
Can't walk there? /kasa opens them too: left click one key, right click all of them.
Crates give money, Seals, card and potion draws, spawner parts and sometimes a whole spawner. Pity: every crate guarantees a spawner reward within a set number of openings.
Quests
Every day brings five quests: two survival, two battle, one mixed. Each pays Seals; finish all five and the daily chest gives an Iron key. Don't like a quest? Change one for free once a day.
Every week brings four weekly quests, bigger and worth more Seals. Finish all four and the weekly chest gives a Gold key.
Quests never depend on luck or on finding a structure: farming, mining, hunting, battles… all doable with effort. Delivery quests take the items from the quest menu. Survival quest amounts grow with your rank.
