Blog › Survival guide: claims, spawners, the Auction House, orders, quests and ranks
Guide

Survival guide: claims, spawners, the Auction House, orders, quests and ranks

Open your claim with the golden shovel, set up your spawners, trade with the Auction House and orders, and earn Seals and keys with daily and weekly quests.

The spawn island's castle and the islets around it, an in-game view

Survival is the Minecraft you know, with an economy on top. Its money is shown as $ and never mixes with battle gold. You enter through the blue area of the spawn island; on your first visit you get a starter kit and your Claim Shovel. /rtp teleports you to an empty spot (with a starter kit the first time). The Nether and the End are open to everyone.

Claims: with the golden shovel

A claim is opened only with the Claim Shovel (a golden shovel): right-click one corner, then the opposite corner, and your claim is there. To make it bigger, grab a corner and drag it. Lost the shovel? /arsa kurek gives you a new one. Every claim costs as many claim blocks as its area (10×10 = 100); you can open as many claims as your blocks allow. Your claim blocks grow with your rank: from 10×10 for a Recruit to 120×120 for a Legend. Add a friend with /arsa guven <player>; /arsa bilgi and /arsa liste show your claims. Save your home with /sethome and go back with /home.

Making money

  • Market (/sat): whatever comes out of your farm, mine or mob farm sells at a fixed price. Selling in one field makes you master it, and its price goes up for good. Your rank raises selling prices too.
  • Auction House (/ah): list an item at the price you want and let other players buy it. A small tax is taken from the sale.
  • Orders (/siparis): post "I buy this many for this much"; the money is set aside up front and your items arrive as others fill it. The other way round, fill other players' orders and get paid at once.
  • /ode <player> <amount> sends money to an online player.

Spawners

Crates give spawners and spawner parts (/spawner birlestir joins parts). A spawner on your claim does not spawn mobs: while you are within 16 blocks, items and XP pile up in its storage instead of dropping on the ground. Right-click opens its menu (storage, sell all, take XP); sneak + right-click takes everything. Right-click a spawner of the same type onto it to stack it and multiply the output. Breaking gives you one spawner of the stack, sneak-breaking 64; when the last one is broken its stored items and XP come to you too. A spawner's real gain is XP: the fuel of the Arena XP Forge. The Creeper gives the most XP, then the Enderman and the Blaze; the Iron Golem brings the most money. Every rank can place every type.

Quests

You get five quests every day: two survival, two battle, one mixed. Each gives Seals; finishing all five opens the daily chest with an Iron key. You can swap a quest you do not like once a day for free. Weekly quests come every week; they are bigger and give more Seals, and finishing all of them opens the weekly chest with a Gold key. One of the weekly quests is a race: everyone delivers the same item, the top three go on the podium, and the standings show on the site too. None of the quests depends on luck. See them all with /quests.

Crates

Keys are real items bound to you: nobody else can use them and they do not drop when you die. Right-click a crate at the Crate Square (sneak + right-click: every key of that crate) or type /kasa anywhere. Crates give in-game money, Seals, card and potion draws, spawner parts and sometimes a whole spawner; every crate guarantees a spawner reward within a set number of openings.

Ranks

Your rank comes from the number of times you evolved in battle: Recruit, Private, Sergeant, Lieutenant, Captain, Major, Colonel, General, Marshal, Legend, then ★. Each rank opens more claim blocks, a better /sat price, new commands and rewards. /ranks shows the whole ladder.

The bridge to battle

The War Treasury (/treasury) carries survival money over to battle: playing battles earns you rights, and with a right and some $ you buy battle gold.

PvP is on in the survival world; inside a claim its owner and trusted players cannot be hit. Once you start fighting a player you count as in combat for a while: teleports like /spawn and /home do not work, and if you log out you die where you stand.